Friday, July 13, 2012

Second Life

This was another interesting article about a very odd (at least to me) topic or game platform.  The main purpose of this article is to based on gender and roles in the second life platforms.  Several unique results were identified throughout the project. First, to attempt to come to a solid conclusion on virtual worlds and positions on gender is very complex as many variable may play a role.  The vast perceptions, social visions, and social layer of the world can influence this.  In addition the player's technical skill level tie into the performance of gender.  Secondly, the stylization of the body seemed evident that they are common among the "particular normative visions of femaleness and maleness".  The male and female appearance and beauty are very stereotypical and constructed as the in ways of our popular cultures perception of attractiveness. For example, for women, slender bodies, tiny waist, big breasts and for males, broad shoulders and muscular upper bodies.  However, what the article found is that the gamer level or technical skills increased the ability to software writing.  They can manipulate and escape the constructions made available by the platform.

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