This was another interesting article about a very odd (at
least to me) topic or game platform. The
main purpose of this article is to based on gender and roles in the second life
platforms. Several unique results were
identified throughout the project. First, to attempt to come to a solid
conclusion on virtual worlds and positions on gender is very complex as many
variable may play a role. The vast perceptions,
social visions, and social layer of the world can influence this. In addition the player's technical skill
level tie into the performance of gender.
Secondly, the stylization of the body seemed evident that they are
common among the "particular normative visions of femaleness and
maleness". The male and female
appearance and beauty are very stereotypical and constructed as the in ways of
our popular cultures perception of attractiveness. For example, for women,
slender bodies, tiny waist, big breasts and for males, broad shoulders and
muscular upper bodies. However, what the
article found is that the gamer level or technical skills increased the ability
to software writing. They can manipulate
and escape the constructions made available by the platform.
No comments:
Post a Comment