Wow! This was a very interesting article! Its amazing how
these plans of the Dynabook have become actuality and it was all visualized so
many years ago! Alan Kay and Adele
Goldberg had fully examined all the capabilities they could see a notebook
sized computer to be. Opposing to
Licklider's time-sharing computers, these two people visualized and end goal of
what they saw would be the most functional in the end-game rather that
Licklider's views of what you be capable.
I thought Kay's and Goldberg's approach in creating a system in which
children, hospitals, and musicians can all use what a great method in creating
what we have privilege of having today.
By looking at all the various uses people want and need, they were able
to devise a system that met all requirements for virtually any customer they
may have. The amazing part is, today
this dream is true, and all facets in which they examined utilize laptops and
other notebook size computer for those purposes. Now everything is run in our world by the
Dynabook-like devises.
Saturday, July 21, 2012
Saturday, July 14, 2012
From Computer Power and Human Reason
This article from Joseph Weizenbaum is a fascinating look at
the humanistic possibilities that computer are and possibly can become like a
human. He looks deeply into how
computers can be very humanistic in a sense of patterns and can imitate man in
every aspect. However, he believes that
there are limits to what computers ought to be put to do. I found that ELIZA brought two very
interesting perspectives. Weizenbaum
writes, “a number of practicing psychiatrists seriously believed that the
DOCTOR computer program could grow into a nearly completely automatic form of psychotherapy”. Although this was completely not the intent
of creating this program, the technique used by psychotherapist was
incorporated in this program. I could understand
the perspective of the psychotherapist believing this because some techniques utilize
a method of patterns and responses derived from the patient, and it seems that
is possible to program into a computer system.
The example of the interaction between the young lady and ELIZA is a
prime example of how this is possible.
Another idea I found very interesting was the emotional connection
people created with the DOCTOR. They had
anthropomorphized it to the point where his secretary had asked him to leave
the room because of the intimate thoughts that were being discussed with the
computer program. Weizenbaum found that
he did “not realize that extremely short exposures to a relatively simple computer
program could induce powerful delusional thinking in quite normal people.” This unexpected finding shows how people can
form such emotional bonds and create relationships between an individual and a
computer.
Friday, July 13, 2012
Second Life
This was another interesting article about a very odd (at
least to me) topic or game platform. The
main purpose of this article is to based on gender and roles in the second life
platforms. Several unique results were
identified throughout the project. First, to attempt to come to a solid
conclusion on virtual worlds and positions on gender is very complex as many
variable may play a role. The vast perceptions,
social visions, and social layer of the world can influence this. In addition the player's technical skill
level tie into the performance of gender.
Secondly, the stylization of the body seemed evident that they are
common among the "particular normative visions of femaleness and
maleness". The male and female
appearance and beauty are very stereotypical and constructed as the in ways of
our popular cultures perception of attractiveness. For example, for women,
slender bodies, tiny waist, big breasts and for males, broad shoulders and
muscular upper bodies. However, what the
article found is that the gamer level or technical skills increased the ability
to software writing. They can manipulate
and escape the constructions made available by the platform.
Technology and the Society
Wow, this was a very interesting article on the history of
technology and the social affects upon it.
I found a lot on interesting information throughout the article in
regards to the correlation of different technological advances in various mediums
through our history and how the society formed with it. It was very interesting to read how there was
also a correlation between our historical events such as WWI and WWII, and the
developments in technology. The article
reads, "the principal incentives to first stage improvement in
communication technology came from problems of communication and control in
expanded military and commercial operations". Like much of the tools we use today, our
channels of media were directly involved in the development of what we use
today on a daily basis. The phases in
which television and radio had gone through was very similar. Both had phases which "technology of
transmission and reception developed before content, and important parts of the
content were and have remained by-products of the technology rather than independent
enterprises". In addition to the
historical coming of these mediums, the history in uses were very fascinating
throughout the article. These examples
include the regulatory aspect, and the uses in politics as mediums to speak to
the "masses". Technology is
and always will be a part of our society, whether it's used properly or
manipulatively.
Sunday, July 1, 2012
Just Like Me Only Better
In Just Like Me Only
Better, the author investigated "Second Life" avatars which
represents individuals from different ethnic origins and various other
backgrounds. I found the results of this
article very intriguing. First, the
commonality in preference of facial features among the study subjects were very similar. Even with the subjects coming from various
backgrounds and nationalities, they had seemed to choose characteristics
following a "contemporary Caucasian pattern of beauty". However, every nationality seemed to have favoritism
in slightly different features of their avatar.
This is another aspect of this study I found to be unusual and
interesting. Each nation had their own
version of a "perfect" avatar.
For example, the Germans preferred tanned skin, blond straight hair, and
thin lips and nose. Among the Vietnamese
and Chinese, they seemed to prefer darker skin as well, and the Japanese
preferred larger eyes. These slight
variations and commonality show the general tendencies of what is preferred in
these nations.
Saturday, June 30, 2012
Community Media
In this reading, I found the power of self representation
and its ability to bring communities together to voice opinions and issues that
otherwise may be denied a chance to be amazing.
Such community media examples don't necessarily have to represent political
issues or leaders, but may represent the individuals of the community. The importance of these community based media
is the representation of "oneself, ideas, creativity, or politics" in
an act of participation. It shows the
audience an accurate portrayal of what is coming from the local community. Another idea I found interesting is the
author identifying the new era of internet use as the era of
"read-write" media. This is
"where people don't just consume media, they also create it." Furthermore the participation in community
media increases because of the accessibility, affordability, and the easier it
becomes to use. With the increasing
ability to participate in the media network, I makes is easier to represent
oneself to the world.
Uses and Gratifications
In this article, I found most interesting is the use of
Social Networking Sites (SNS) to gain popularity in a social highlight. The author finds that the "vast majority
of participants agreed that many individuals use SNS to become more
popular". In a sense it seems to be
a popularity contest among whatever community people may belong to, for example
high school, or college. This might be true
to the specific targeted audience of this study, because in my personal
experience, I notice people at my work and among family have SNS to mainly stay
in touch with old friends and family.
The popularity perspective is funny in a sense that, even if a high
school student leaves the campus of the school, there is still a society in
which he has to represent and maintain.
I also found it very interesting that certain elements of SNS, such as
MySpace's "Top 8" section brings a sense of hierarchal ranking, in
which participants of this study "admitted they were very conscious of
where they ranked in their friends' list".
I learned that potential drama in "real life" is played out in
the online social network world as well.
Most of this study displayed what I would expected, such as the purposes
in researching people, the privacy matter, and the easy ability to communicate
with others. However, the popularity
thing is simply odd...maybe it's just my age (25) and if I were 18 again, maybe
I would feel the same way as the participants in this study...
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